![]() Like the healing, this is far from a game-breaking number, but those buffs can make the difference for a follow-up, dodge, or critical, and should not be discounted. Finally, the Dancer's Class Skill is Special Dance, which grants Dex/Spd/Lck+3 to the target of the dance for 1 turn. ![]() While this may not be enough to bring an ally back from the brink of death, passive healing will allow you to stave off chip damage, therefore saving durability on your healing staves. His personal skill, Curious Dance, heals allies within 2 spaces of him, at the beginning of the turn, for 10% of their max HP. Granting your best fighters a second turn can be enough to change the tide of a battle, and that's without factoring in the other support Seadall can provide. The utility provided by the dance skill is unmatched by any other class, especially late into the game, when your other units have received plenty of investment. Unless your greatest dream is to put Seadall on the front line, there is absolutely no reason to change his class. ShadowFF6 6 months ago 1 So, it looks like we're getting a change from the old 5 skills system from Awakening, Fates and 3H (in one form or another). His Strength and Magic, while far below what would be desired for a front-line unit, are generally enough for him to pick off a mage or archer, which is likely the extent of his offensive potential. His low-to-average HP, Defense, and Resistance are thankfully bolstered by his high-Speed stat, allowing him to avoid follow-up attacks from a variety of enemies. Seadall, while not a tank by any means, can certainly take a hit or two. The less worried you are about them falling to nearby enemies, the more aggressively you can position them. Therefore, the most crucial part of a Dancer's stats is their hit-taking ability. Since dancing also grants Seadall EXP, he will not fall behind in level either. ![]() For a Dancer, unless they themselves are the most powerful fighter you have, there is not much reason to force them into combat instead of dancing one of their allies. While normally a character's growths and stats are what determines their usefulness as a unit, for Seadall things are quite different. ![]() Here are some tips on how to best utilize Seadall, the Mystic Dancer. It is up to you, then, to figure out the best ways to make use of his unique talents, while keeping him safe. Seadall has spent years dedicating himself to his craft and will have no issue performing his duties admirably. The Dancer you'll have access to is Seadall, who joins your party in Chapter 15, alongside Emblem Corrin. winforlose (Topic Creator) 4 months ago 3. If you are using something like entrap on some bosses later on, then Canter + Divine pulse are probably her best skills to inherit. With Fire Emblem Engage, the stars of the show. Hortensia utilizes the typical combo of staves and tomes but brings her personal skill and class skill to shake things up. Evil is the man who asks for mercy but shows none. 6.16 HPQ +1.00 Each Fire Emblem title introduces a new twist for either the tactical combat sections of the game or the social aspects. The ability to grant another turn to an ally is typically locked to the Dancer class and, outside Byleth and Veronica's Engage Skills, Fire Emblem: Engage is no different. RELATED: Fire Emblem Engage: Best Skills To Inherit. RELATED: Fire Emblem Engage: Best Skills To Inherit But what is even better than a 2-space reposition after combat? A second turn. This is why the Canter skill is regarded as one of the most powerful in the series. When you move a unit towards the enemies to attack, you need to think about not only how they'll perform in that round of combat, but also whether they'll survive the enemy's turn afterward. This is a major part of the difficulty of making strategies in Fire Emblem. To get the most powerful Units, develop the Bonds they have with your Emblems and use their skills in harmony.In turn-based games, the flow is simple you make your move, and your turn is over. These Skills can be extremely powerful in Engage and can synchronize together to create a cascade of events. Units in Fire Emblem Engage have Personal, Class, and Emblem Skills that provide unique passive or active abilities. In order to maximize your Unit's ability on the battlefield, you must manage their Skills effectively. Related: Fire Emblem Engage: How To Farm Bond Fragments When a Unit reaches a certain Bond Relationship Rank, they can then Inherit Skills from the Emblem and increase their potency in battle. Units have a Bond Level and Bond Relationship Rank with each individual Emblem. When Units have an Emblem Ring equipped, they earn experience points and increase their support status, which deepens the bond between the Unit and the Emblem. ![]()
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